When the pixels were large: how has video games, familiar to us from childhood

When the pixels were large: how has video games, familiar to us from childhood

Categories: Technology

Computer games were and still are one of the favorite pastimes since childhood. Just remember, how ran to the Internet cafe and use the last pocket money, only to return to this amazing world. And when the house has its own computer, it was the subject of endless pride and extreme joy. And the worst punishment in school is a deprivation of computer at least for a day.

Needless to say that progress is moving, and with it our favorite video games. It's interesting to see how they have changed since the pores of our happy childhood.

When the pixels were large: how has video games, familiar to us from childhood

When the pixels were large: how has video games, familiar to us from childhood Call Of Duty (2003) / Call of Duty WWII (2017)

Since the release in 2003, the series has 14 main games and 10 branches. And in 2013, the first-person shooter has appeared on mobile devices.

When the pixels were large: how has video games, familiar to us from childhood Crash Bandicoot (1996) / Crash Bandicoot Trilogy N. Sane (2017)

Game about the adventures of Australian animal, the Bandicoot named Crash came out exclusively for the PlayStation already in 1996.

When the pixels were large: how has video games, familiar to us from childhood Doom (1993) / Doom (2016)

Doom has become one of the most important and influential computer games in the history of the industry, and its popularity is determined the further development and dissemination of the genre of first-person shooters. Still as anyone who's played it without hesitation pronounce the cheat code IDDQD. The latest version of the game released in 2016, and in 2005 took even the movie based on it.

When the pixels were large: how has video games, familiar to us from childhood Final Fantasy (1987) / Final Fantasy XV (2016)

The first game was created in 1987 as a small and "dying" Studio Square, for which Final Fantasy was the last hope. Since then, a huge number of versions of the game, each of which completely independent.

When the pixels were large: how has video games, familiar to us from childhood Gran Turismo (1997) / Gran Turismo Sport (2017)

A series of racing video games have received huge recognition largely thanks to the unprecedented realism — detailed simulation of driving licensed cars, each car is driven and sounds like its real counterpart, and car tuning affects their controllability.

When the pixels were large: how has video games, familiar to us from childhood Grand Theft Auto (1997) / Grand Theft Auto IV (2008)

The series has 12 games where the player needs to feel like a real criminal, Rob, kill, steal cars and evade the police. GTA has become so popular and profitable that many Hollywood stars with pleasure voiced characters in the game.

When the pixels were large: how has video games, familiar to us from childhood Halo: Combat Evolved (2001) / Halo 5: Guardians (2015)

The first science fiction video game released in 2001 for Xbox and has been recognized as one of the best in the history of the console. The entire franchise has over 50 million copies sold worldwide and 3.4 billion of fees.

When the pixels were large: how has video games, familiar to us from childhood Metal Gear (1987) / Metal Gear Solid V (2015)

Series of games has always differed the most complex and intriguing stories. First game of the series played a crucial role in the origin and development of the genre of stealth-action. In total has sold over 30 million copies of games, and some games have been awarded critical acclaim and various awards.

When the pixels were large: how has video games, familiar to us from childhood Resident Evil (1996) / Resident Evil 7 (2017)

Was created by Japanese game designer Shinji Mikami under the influence of the film series "the Living dead" by George Romero. At the moment, the franchise consists of a series of video games, comics, novels, movies, CGI-films and various types of collectibles.

When the pixels were large: how has video games, familiar to us from childhood SimCity (1989) / SimCity (2013)

The first town-planning simulator was released in 1989. The flourishing series of games peaked in the 90s. Theoretically the game could go on forever and has no end.

When the pixels were large: how has video games, familiar to us from childhood Sonic The Hedgehog (1991) / Sonic Forces (2017)

First game of the series was released in 1991 for Sega Mega Drive.

When the pixels were large: how has video games, familiar to us from childhood Super Mario Bros. (1985) / Super Mario Galaxy 2 (2010)

The video game was developed and released 33 years ago the Japanese company Nintendo. She is now listed in the Guinness Book of records as the best selling game in history, and its main character Mario moustache has become a symbol of Nintendo and one of the most recognizable game characters in the world.

When the pixels were large: how has video games, familiar to us from childhood Tetris (1984) / Tetris (2015)

The game was developed by Soviet programmer Alexey Pajitnov for a computer "electronics-60". The commercial version is the first of many subsequent was released by the American company Spectrum HoloByte in 1987. The number of sold commercial versions of "Tetris" is superior to any other computer game in history.

When the pixels were large: how has video games, familiar to us from childhood The Elder Scrolls: Arena (1994) / The Elder Scrolls: Skyrim (2011)

A series of role-playing games for the computer was different detailed fantasy universe where the player was given more freedom, was allowed at its discretion to visit the different areas and cities of the fictional world, and to search for interesting locations and quests.

When the pixels were large: how has video games, familiar to us from childhood Tomb Raider (1996) / Rise of the Tomb Raider (2016)

Clever and dangerous Lara Croft since 1996 stirs the hearts of men. The main character of the videogame series have crept into pop culture.

When the pixels were large: how has video games, familiar to us from childhood World of Warcraft (2005) / World of Warcraft (2017)

Online role-playing game, which takes place in a fantasy universe of Warcraft, was listed in the Guinness Book of records as the most popular MMORPG in the world with the number of subscribers more than 10 million people. The peak of its popularity came in 2010-ies. In 2014, Blizzard announced that in the ten years since the start of the game it was created over 100 million accounts.

Keywords: Video games | Childhood | Before and after nostalgia | Then and now

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