The artist created a "death simulator" immersing in the afterlife
Categories: Science | Society | Technology
By Pictolic https://pictolic.com/article/the-artist-created-a-death-simulator-immersing-in-the-afterlife.htmlThe death of a person is a great and incomprehensible mystery. Attempts to look "to the other side" have always been made, and magic was most often used. But now is the age of technology and they helped create a "death simulator" showing a person what will happen to him after the end of his life path. Yes, this is just an attraction, but for everyone who has dealt with it, it leaves an indelible impression.
Creepy "death simulator" created by Australian artist Shaun Gladwell (Shaun Gladwell). Its development is based on virtual reality technologies and helps a person experience a near-death experience. Now you can feel the whole gamut of sensations, from cardiac arrest to brain death. The simulator shows what happens to a person in the last minutes of his life.
Gladwell claims that his invention is not just an unusual entertainment. In his opinion, the "death simulator" will dispel people's fear of death, as before something unknown and incomprehensible. The equipment allows not only to experience sensations and emotions, but even to look at your own body from the outside. Perhaps, after passing the simulator, people will become less afraid of death and rethink their earthly life.
The presentation of the "death simulator" was held in Melbourne, Australia at the Melbourne Now event. Those wishing to touch eternity were offered to lie on a copy of a hospital bed and an XR headset was fixed on their heads. After that, the "patient" experienced cardiac arrest, futile attempts at resuscitation and, in the end, death. After that, an imitation of an exit from the body took place and the soul left the earthly abode.
Gladwell's invention was not the only death-related development at Melbourne Now. Palmer Luckey, the founder of Oculus, presented his new VR headset there. His invention is a virtual gaming headset with three built-in "explosive modules". Charges are triggered when a player is killed in the course of the game. Of course, the explosives are not real and the user remains alive, but gets an incredible adrenaline rush.
Presenting his headset, Gladwell said that he always thought about how to tie real life to the avatar in the game. This connection maximizes the stakes in the process and takes the action beyond mere entertainment. Also, the director of Oculus added that he does not expect his device to be approved by the public. But he will still continue to improve the equipment, as he is interested in it.
Not so long ago, scientists took a small step towards the knowledge of death. They figured out what it smells like.
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