In the UK, working online conference started in video games
Well-known British Illustrator Viviane Schwartz told his followers on Twitter about the new format of online meetings, which was invented by her colleagues. Instead of Zoom or other popular programs for meetings used computer game Red Dead Redemption 2.
First Vivienne and her companions were discussing business issues traditionally, in Zoom. But very soon such a state approach to communication started to irritate creative people. And then someone suggested to use for meetings in the network of computer online game.
First, as an experiment, I tried to confer in Minecraft, but this option seemed perfect at first, soon found a number of shortcomings. The most serious drawback of indie games was that bored participants of the conference just up from the table and started to extract resources directly during the discussion.
And then illustrators discovered romantic and spectacular world of Red Dead Redemption 2, populated with courageous conquerors of the wild West. Characters-the cowboys in this game are well drawn and able to Express emotions. During the meeting, they frown, miss, rubbing their noses and even motion.Meetings are held around the campfire in the middle of the forest or the boundless Prairie — over the participants of the online conference is the endless starry sky, and a background for communication is the howling of wolves and the barking of coyotes. When one of the participants need to read the document, it attracts the attention of colleagues opening tabs with a gun.
Another definite plus, as reported by Schwartz is a ritual conclusion of the meeting. Zoom participants have insincere smile until the session ends. Red Dead Redemption 2, all just sternly say goodbye, sit on horses and ride off into the night.Vivian Schwartz hopes that the game's developer, Rockstar, will pay attention to such an unconventional use of your product and will create a special server for meetings.
It should be noted that modern computer games have done over the last two decades a huge qualitative leap. Who could have imagined in the days of Tomb Raider of 1996, that those characters will soon be able to display a whole range of feelings and emotions.
Keywords: Video game | Illustrator | Cowboys | Conference | Original | Office